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Fort
Fort
Building Data
Name Fort
Type Offensive
  • Defensive
Classification Offensive
  • Defensive
Statistics
hp 8500
Attack 150
Range 0-26
Ship Attack 300
Ship Range 0-40/ rof 3.0
Cost
Wood 600
Food 500
Others 0
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Forts are strong defensive buildings used to create units and for defense. They can train all cavalry, infantry, and human artillery units like the Abus Gun and Grenadier.

History

Forts in the new world ranged from wooden palisades assembled hastily as outposts or for the protection of watersheds to sprawling star forts who's distinctively angled earthen and stone walls protected key ports, mines, cities, and overland trade routes. Fort McHenry, once called Fort Whetstone, was a star fort surrounded on three sides by water. In 1814 it survived a 25-hour bombardment by the British. Francis Scott key wrote a poem about his experiences during and after the battle, and the story of Fort McHenry and its star spangled banner became the national anthem of the United States in 1931.

Background

The Fort has high defense and attacks units that come within range with a cannon attack (Area 3 vs. land units). On top of this, the Fort can train Barracks and Stable units available to that civilization and Grenadiers if available. It cannot upgrade units and is available only to some civilizations.

The Fort can be acquired in several ways. The most common way is to ship a Fort Wagon from the Home City, which turns into a Fort. This can only be done once, though some civilizations have access to more than one card that builds Forts. Choosing to undergo a Revolution will aslo allow the creation of forts. Doing so this way will remove the build limit, though each wagon costs 1000 of each resource to create. The Chinese can use the Consulate with Export to send a Fort Wagon.

Usage

Forts, whilst having impressive hitpoints and a great range, are expensive to repair and can only take on one target at a time (although there is area of effect damage when they fire). They are most often used to gain map control, or to defend a coastline or colony. Since it is a special Home City shipment, another Fort wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. Forts are formidable defenses but are not invincible. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage.

Building upgrades

In the Industrial Age, the following upgrades are available:

  • Revetment, costs 500 Wood and 500 Gold. Fort attack +50%, range +6 and Line of Sight +6.
  • Star Fort, costs 300 Food, 300 Wood and 300 Gold. Fort hitpoints +50%.

Fort Home City Cards

  • Fort - Unlocked with a Level 10 Home City and is sent in the Fortress Age.
  • Castrametation - Unlocked with a Level 25 Home City and is sent in the Industrial Age.
  • Vauban Fortress - Unlocked with a Level 40 French Home City and is sent in the Industrial Age.
  • National Redoubt - Unlocked with a Level 40 Russian Home City and is sent in the Industrial Age.

Upgrade Cards

  • Heavy Fortifications - Unlocked with a Level 25 Home City and is sent in the Industrial Age. It provides the Star Fort upgrade for free, along with a host of other upgrades which add up to a savings of 1900 wood, 300 food and 1200 coin. This card is available to all civilizations, except those in Age of Empires III: The Asian Dynasties.
  • TEAM Coastal Defenses - Unlocked at a Level 10 Home City and is sent in the Discovery Age. Increases the multiplier versus ships by x1.0 damage (maximum is x2.5 vs. ships) for all buildings capable of attacking. Available to Spanish, French, Portuguese and Russian players.
  • Advanced Arsenal - Unlocked with a Level 10 Home City and is sent in the Colonial Age. It moves the Arsenal to the Colonial Age and provides more powerful upgrades which increase the defensive capabilities of buildings (Fort, Town Center and Outposts most notably).
  • Improved Buildings - Unlocked with a Level 10 Home City and is sent in the Discovery Age. It increases building hitpoints by 40%, including the Fort. It is available to every civilization, except Indians.
  • TEAM Improved Buildings - Unlocked with a Level 10 Indian Home City and is sent in the Discovery Age. It only provides a bonus of +25% to Indian buildings, but this stacks with the +40% available to other civilizations for a total allied bonus of 65%.
  • Sevastopol - Unlocked with a Level 40 Russian Home City and is sent in the Colonial Age. It decreases the build time for Forts, Blockhouses, Walls and Town Centers by 85%.
  • Stone Masons - Unlocked with a Level 10 European Home City and is sent in the Colonial Age. It decreases the build time for buildings by 65%, with exception to Docks, which are reduced by 50%.
  • Villagemasons (Land Reforms) - Unlocked with a Level 10 Asian Home City and is sent in the Colonial Age. It decreases the build time for buildings by 50% and increases the build bounty (experience gain) of those structures by 100% (Fort becomes worth 880 experience when built).

Minor Civilization Upgrades

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