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File:AOE3 Churches 03.jpg

The Church is a building in Age of Empires III where European colonies train their healing units such as Priests or Missionaries. It is also a source of many unique upgrades either provided by your civilization or unlocked in your Home City and shipped to the New World. The Ottomans are the only civilizations that cannot build the church but rather a mosque which is a unit unique to the Ottomans.

Improvements Edit

Age Improvement Cost Explanation
2 Bastion 400 Wood
600 Coin
Wall hitpoints +150%
2 Mission Fervor 200 Wood
200 Coin
Healer speed +15%, healer hitpoints +35%
2 Town Watch 200 Food L.O.S. +2 for all units
2 Gas Lighting 100 Food L.O.S. +4 for all buildings
2 Mercantilism 1500 Coin 2000xp toward the next shipment
4 Standing Army 350 Coin Infantry train 25% faster
4 Mass Cavalry 750 Coin Cavalry train 50% faster
Ottoman mosques feature these bonus upgrades -
Age Improvement Cost Explanation
2 Millet System 300 Wood Settlers train 8% faster
3 Koprulu Viziers 500 Food Settlers train 4% faster
4 Abbasid Market 800 Coin Settlers train 6% faster
2 Galata Tower District 400 Coin Settler population limit from 25 to 45
3 Topkapi 400 Wood
400 Coin
Settler population limit from 45 to 70
4 Tanzimat 400 Food
400 Wood
400 Coin
Settler population limit from 70 to 99

Photo Gallery Slideshow Slider

Advanced Church Edit

Each civilization can ship an advanced church (or Mosque) from the Home City. When the player reaches a level 10 Home City, the advanced Church (or Mosque) enables improvements unique to its civilization. It should be noted that any large shipment of special units with a unique name, will cause that respective unit to change its name.

Knights of St. John Edit

Age Improvement Cost Explanation
2 Corselet No cost Heavy infantry hitpoints +25%, but speed -15%
2 Tax Burden No cost Settler hitpoints -40%, but you receive 1 crate of 100 Coin for every minute the game has lasted (up to 30 minutes). Hp loss can be entirely offset by Market upgrades and the Pioneers card.
3 High Crusade No cost Shipment of 8 Hoop Throwers and boosts their attack by +20%, hitpoints by +25% but reduces all other military units hitpoints by -5%.


British Edit

Age Improvement Cost Explanation
2 Thin Red Line No cost Infantry hitpoints +20%, speed -25%
3 The Black Watch 1000 Food Shipment of 8 Highlanders
4 Roger's Rangers 2000 Coin Shipment of 26 Skirmishers


Dutch Edit

Age Improvement Cost Explanation
2 Coffee Trade No cost Bank limit +2, military speed -10%
3 Waardgelders 1000 Food Shipment of 5 Stradiots
4 Stadhouders 2000 Coin Shipment of 30 Musketeers


French Edit

Age Improvement Cost Explanation
2 Code Napoleon No cost
  • Progressive law causes your villagers to gather all resources more quickly, However, the additional bureaucracy increases building cost.
  • Villager: Changes   Work Rate for Wood by 10%
  • Villager: Changes   Work Rate for Hunted Animals by 10%
  • Villager: Changes   Work Rate for Mill by 10%
  • Villager: Changes   Work Rate for Plantation by 10%
  • Villager: Changes   Work Rate for Mine by 10%
  • Buildings: Changes Coin cost by 50.00%
  • Buildings: Changes Wood cost by 50.00%
  • Buildings: Changes Food cost by 50.00%
  • Villager: Changes   Work Rate for Berry Bush by 10%
2 Garde Imperial I 500 Food
  • Ships 4 Young Guard Grenadiers from the motherland.
  • Delivers 4 Grenadier
  • Veteran Grenadiers: Status set to active
3 Garde Imperial II 1000 Food
  • Ships 8 Middle Guard Grenadiers from the motherland. Any remaining Young Guard are upgraded to Middle Guard.
  • Delivers 8 Grenadier
  • Guard Grenadiers: Status set to Active
4 Garde Imperial III 2000 Food
  • Ships 15 Old Guard Grenadiers. Any remaining Middle Guard are upgraded to Old Guard.
  • Delivers 15 Grenadier
  • Middle Guard: Changes All Actions Damage by 10.00%
  • Middle Guard: Changes Hitpoints by 10.00%


German Edit

Age Improvement Cost Explanation
2 Tilly's Discipline No cost Infantry speed +20%, Infantry training cost +10%
3 Wallenstein's Contracts 4000 Coin

All home shipment mercenaries cost no coin. Does NOT apply to Saloon mercenaries.

4 Zweihander 2000 Coin Shipment of 12 Doppelsoldner, all Doppelsoldner hitpoints +10%


Ottoman Edit

Age Improvement Cost Explanation
3 Tufanci Corps 1000 Wood Shipment of 15 Janissaries
4 Topcu Corps 1500 Food Shipment of 3 great Bombards


Portuguese Edit

Age Improvement Cost Explanation
2 Encomienda Manor No cost Villagers work faster at mills +20%, but -5% slower at everything else
3 Besteiros 2000 Wood Shipment of 22 crossbowman, crossbowman attack +30%
4 Order of the Tower and Sword 2000 Coin Shipment of 11 Black Riders


Russian Edit

Age Icon Research Cost Explanation
File:Icon age iii.jpg File:Westernization 32x32.jpg Westernization 900 File:Resources wood.png All units upgraded to Veteran
File:Icon age iv.jpg File:Petrine reform 32x32.jpg Petrine Reforms 2500 File:Resources gold.png All units upgraded to Guard
File:Icon age iii.jpg File:Kalmucks 32x32.jpg Kalmucks 1000 File:Resources wood.png Ships 9 Dragoons
File:Icon age iv.jpg File:Bashkir ponies 32x32.jpg Bashkir Ponies 2000 File:Resources gold.png Ships 17 Guard Hussars

Spanish Edit

Age Improvement Cost Explanation
2 Corselet No cost Heavy infantry hitpoints +25%, but speed -15%
3 Quatrefage 1000 Wood Shipment of 13 Halberdiers
4 Wild Geese 2000 Wood Shipment of 10 Hackapell

See Also Edit

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