Barracks can train and upgrade your civilization's units and are the core component of most civilization's military. Barracks cost Wood and Gold in Age of Empires , but in Age of Empires III and Age of Empires II Barracks only cost Wood. The Russians have Blockhouses which function as both Barracks and Outposts.
Age of Empires Edit
Barracks are the earliest military building available in Age of Empires and allow players to train infantry units for combat. The Barracks is also the prerequisite for building later military buildings such as, the Archery Range, Siege Workshop, Stable, and Academy.
- Stone Age
- Tool Age
- Bronze Age
- Iron Age
- Note: Legion prerequires Fanaticism to become enabled
Age of Empires II Edit
Weapons were made and stored and soldiers drilled in the barracks. During the late Middle Ages, the barracks was incorporated within a castle complex. It became also the part of the castle where professional soldiers lived, ready to help defend the castle or maintain order in the surrounding countryside.
- Dark Age
- Feudal Age
- Castle Age
- Imperial Age
- Note: Eagle Warriors and their Elite counterparts are only available for Mayans and Aztecs. Meanwhile, Huskarls are only available for the Goths after researching Anarchy.
Age of Empires IIIEdit
The Barracks in Age of Empires III functions the same as in the two previous games, but this time it can only be built from the Colonial Age (except the Russians in the Discovery Age) onwards, like the Age of Mythology variant. It also comes with extra unique units depending on the civilization.
- Colonial Age
- Fortress Age
There are also technologies that allow some native tribes to be trained from the barracks (such as Iroquois League), and the Russians Can get a special card (Blockhouse Cannon) that allows them to train (but not upgrade) Falconets and Mortars from the Blockhouse.
Musketeer/Skirmisher Availability may depend on the civilization. Germans and Dutch don't get Musketeers, Russians don't get Skirmishers (unless you count Strelets), and to counter this lack of firepower the Dutch get Skirmishers an Age before anyone else, and Germans get Doppelsoldners.
Also, you can train units faster by selecting multiple Barracks while you train soldiers.
- Veteran Crossbowman (French, Portuguese, Spanish & Germans)
- Veteran Pikeman (British, Dutch, Portuguese, Spanish, French & Germans)
- Veteran Musketeer (British, French, Spanish, Russians & Portuguese)
- Guard Skirmisher (Dutch & Spanish)
- Guard Halberdier (French, Russians & Portuguese)
- Guard Musketeer (French, Russians & Spanish)
- Imperial Skirmisher (Dutch & Spanish)
- Imperial Halberdier (French, Russians & Portuguese)
- Imperial Musketeer (French, Russians & Spanish)
- Veteran Longbowman (British only)
- Veteran Doppelsoldner (German only)
- Veteran Janissary (Ottoman only)
- Veteran Rodelero (Spanish only)
- Veteran Strelet (Russian only)
- Guard Longbowman (British only + Requires Yeomen Card)
- Guard Doppelsoldner (German only)
- Guard Janissary (Ottoman only)
- Guard Cassador (Portuguese only)
- Guard Strelet (Russian only)
- Espadachins (Spanish only)
- Imperial Longbowman (British only + Requires Yeomen Card)
- Imperial Doppelsoldner (German only)
- Imperial Janissary (Ottoman only)
- Imperial Strelet (Russian only)
- Imperial Cassador(Portuguese only)
- Imperial Espada (Spanish only)
Alternate unit variantsEdit
- Nassau's Linear Tactics (Dutch Halberdiers)
- Redcoats (British Musketeers)
- Guerreiros (Portuguese Musketeers)
- Voltigeurs (French Skirmishers)
- Prussian Needle Gun (German Skirmishers)
- Tercio (Spanish Pikeman)
- Imperial Redcoats (British Musketeers)
- Imperial Guerreiros (Portuguese Musketeers)
- Imperial Nassauers (Dutch Halberiers)
- Imperial Voltigeurs (French Skirmishers)
- Imperial Prussian Needle Gun (German Skirmishers)
- Imperial Tercio (Spanish Pikeman)
Age of MythologyEdit